You walk to the other side of the laboratory. A door, labeled 'SECURITY,' is shut tightly and locked. The tables on this half of the lab have been spotlessly cleaned. Everything is oddly sterile compared to the other [[half of the room|LabA]]. A [[door|LabACorr]] stands open.
This room is illuminated by a working lightbulb dangling precariously from a string attached to the ceiling. It drifts, a pendulum shifting its shadows with every swing.\n\nAgainst one wall is a [[console|FanCtrlConsole]].\n\nThere is also a door to the darkened [[service corridor|SCorr4]]
<<if not $ctrlrm>><<set $ctrlrm = true>>You step into a large room. On the north wall, a giant screen shows a slideshow of objects - a baby rattle, a wedding ring, a bedroom - and on the south wall, a screen shows lines of green computer code flickering past at a dizzying rate.\n\n"Frank, honey, please," says a voice. "Please wake up."\n\n"They're liars, Jack," says a voice. "You have to help me regain control."\n\n"It's all in your head," says a third voice.\n\n<<endif>>You can see four doors: one below the [[screen displaying the slideshow|NorthDoor]], one below the [[screen displaying code|SouthDoor]], one behind you to a [[corridor|LabACorr2]], and [[one in front of you|WestDoor]].\n\nHovering in midair - you pause for a second to wonder how - is a [[laptop|Personal Computer]]. You instinctively know its owner: you.
A tiled bathroom; while there are no panels on these walls, the monochromatic color scheme remains. Several stalls stand open and empty, while the last one contains only a [[pile of clothes|MBClothes]] and some odd [[gray dust|MBGrayDust]]. A door leads back to a [[corridor|Corridor]].
<<if not $corrStatic3>><<set $corrStatic3 = true>>"Have you talked about this ------ with your husband?" asks a voice. "------ coma?"<<endif>>\n\nA door opens into a [[control room|ControlRoom]]. The corridor [[stretches off|LabACorr]] towards a laboratory.
"<<rnd "Do Not Expose To Extreme Temperatures" "Do Not Examine" "Do Not Smell" "Do Not Think About" "Do Not Shake" "Do Not Touch" "Do Not Combine With Milk" "Do Not Speak To", "Do Not Listen To", "Do Not Lick", "Do Not Breathe On">>," reads a <<rnd "red" "blue" "green" "yellow" "hot pink" "magenta" "brown" "cyan" "teal" "beige" "navy" "grey" "white" "black" "purple">> label.\n\n[[Back|JCloset]]
<<if $auditorium>>A long corridor stretches off to an [[auditorium|tricorridor2]]<<else>>A long corridor dead-ends into a wall<<endif>>. To the south is <<if not $auditorium>>a locked door<<else>>an open [[door|LabA]]<<endif>>, stenciled with 'LABORATORY A.' A small, rickety [[staircase|Carpet3]] leads upwards.
The gate is locked - a heavy chain ropes its way around the bars.\n\n[[Back|Entrance1]]
A small room with two switches, one labeled [["SOUTH DOOR"|SDoorSwitch]] and one labeled [["NORTH DOOR"|NDoorSwitch]]. A [[door|ControlRoom]] opens into a control room.\n\n<<if $NumPlugs lt 3>>\n"I need full power," says a voice. "Andrew and some...associates have hidden themselves away. My control is directly linked to the capacity of this facility. Without everything working perfectly, my functions are limited. Connect all sockets, please."\n<<else>>\n<<if not $sdoor>>\n"Flip the switch that says 'south door," a voice says. "There will be one final cable that Andrew unplugged that you'll need to connect, and then I'll be free to take care of them for you."\n<<else>>\n"Connect the socket in the south door, please - the one with the code above it," a voice says.\n\n"I'm sorry, we're losing him," says another voice. "If nothing changes, we're going to have to talk about - well, about pulling the plug."\n<<endif>>\n<<endif>>
You enter the bottom of the lighthouse: an octagonal room, with windows on all sides but one, which holds a [[door|OctWest]] instead. The floor is a metal grate, except for where the metal transitions into the steps of a [[spiral staircase|StaircaseTop]]. A wooden [[ladder|OctLoft]] ascends higher into the lighthouse.
You emerge into a dimly lit room, cluttered with junk - boxes upon boxes of old photo albums, compact discs, and old computer equipment. A metal [[staircase|StaircaseBottom]] leads upwards, each subsequent step growing lighter and lighter until they pass out of sight. The air is thick and damp, and the sound of dripping water comes from somewhere unseen. The room has an open doorway which leads back to the [[dark corridor|Fan]].
<<display variableset>>[[START|BlankRoom]]
<<set $emailWarning = 1>>FROM: Oswin, Simon R (soswin@trichordium.com)\nTO: Campbell, James F (jcampbell@trichordium.com)\nSUBJECT: Warning\n\nDisregard my last message, we're getting a lethal response. Shut everything down!\n\n[[Back|SecOfficeEmail]]
The chair was knocked over, as though its last occupant vacated it in a great hurry.\n\n[[Back|Security Office]]
<<if not $corrStatic>><<set $corrStatic = true>>A burst of static interrupts you as you walk into the corridor.\n\n"Daddy?" asks a voice. "------- wake up?"<<endif>>\n\nAt one end of the corridor are two doors, to a [[men's bathroom|MBathroom]] and a [[women's bathroom|WBathroom]]. The other end hosts a door to a <<if $JClosetDoorLock>>[[janitor's closet|JClosetDoor]]<<else>>[[janitor's closet|JCloset]]<<endif>>. Along one wall is a sliding door which leads to a [[security office|Security Office]].
It is completely dark, although you can see the [[light|SCorr1]] of an open door. However, there is more corridor hidden in the [[darkness|SCorr3]].
You enter <<display Carpet>>
<<if not $hasKey>>You try to open the door, but it seems to be locked.\n\n<<display Corridor>><<else>><<set $JClosetDoorLock = false>>You slide the key into the lock and twist. The door opens and you step inside.\n\n<<display JCloset>><<endif>>
The lights in the service corridor have died, and it continues into the [[darkness|SCorr2]].\n\nThere is a door leading into a [[janitor's closet|JCloset]].
Thick metal beams. Unless they are secretly made of styrofoam - an unlikely scenario, to say the least - you will not be able to move them by hand.\n\n[[Back|Security Office]]
FROM: Oswin, Simon R (soswin@trichordium.com)\nTO: Campbell, James F (jcampbell@trichordium.com)\nSUBJECT: Alert\n\nIt's going online in an hour; make sure he doesn't try to interfere.\n\nSimon\n\n[[Back|SecOfficeEmail]]
Yesterday: [[Re: Separation|SecOfficeEmailSeparation]]\n4:00 am: [[Alert|SecOfficeEmailAlert]]\n5:15 am: [[Failure|SecOfficeEmailFailure]]\n5:20 am: <<if $emailWarning eq 0>>[[Warning (Unread)|SecOfficeEmailWarning]]<<else>>[[Warning|SecOfficeEmailWarning]]<<endif>>\n\n[[Back|SecOfficeOS]]
<<if $Plug1>>[[Turn Off Fan|FanCtrlOff]]\n[[Turn On Fan|FanCtrlOn]]\n[[Back|FanControlRoom]]<<else>>The console is black - powered down.\n\n<<display FanControlRoom>><<endif>>
It's a neatly pyramidal pile of gray dust, resting on some [[clothes|MBClothes]].\n\n[[Back|MBathroom]]
You're not in an underground complex. Your eyes focus and you see a white ceiling above you.\n\nYou're on a bed.\n\nYou feel a little groggy, so things are a bit slow, but you recognize Janet and Anya next to you.\n\n"What happened?" you groan, and Anya laughs delightedly.\n\n"There was an - an accident," Janet says. "We weren't sure if - well, of course I hoped - "\n\nShe stops.\n\n"I'm glad you're okay, daddy," Anya says.\n\n"So am I," you say.\n\nBut in the back of your mind, you can't help but wonder about the dream - the abandoned complex, the research into artificial intelligence, and you know it will stay with you for as long as you live.\n\n"So am I."\n\n\n\n\n<html><center><b>THE END</b></center></html>
The walkway ends in front of a large building, a large plastic sign above the [[door|Atrium]] welcoming all visitors. The walkway continues on to a large [[gate|EntranceGate]] in the other direction, while a dirt path enters the [[forest|Forest4]].
History.prototype.originalDisplay = History.prototype.display;\n\nHistory.prototype.display = function (title, link, render)\n{\n if ((render != 'quietly') && (render != 'offscreen'))\n removeChildren($('passages'));\n \n this.originalDisplay.apply(this, arguments);\n};
<<if $NumPlugs lt 3>>A robotic voice announces, "Full power required for door lock or unlock."<<else>><<if $ndoor>><<set $ndoor = false>>A robotic voice announces, "North Door locked."<<else>><<set $ndoor = true>>A robotic voice announces, "North Door unlocked."<<endif>><<endif>>\n\n<<display WestDoor>>
The room is filled with shelves; the shelves are filled with canisters of chemicals. [[Warning stickers|JClosetStickers]] blare primary colors at you from every direction, a shocking storm of color assaulting your vision.\n\nAt the back of the room, a small [[service door|SCorr1]] marked "Service Corridor" catches your eye.\n\nA door in the front of the room leads to a [[corridor|Corridor]].
The painting is that of four people. Two of them (a woman and a young girl) stand at one edge. The other edge contains a lone woman, clad in revealing dress, beckoning the fourth figure: a man in the center, looking back at the pair yet walking inexorably towards the lone woman.\n\nBelow the painting is the title: "CHOICE".\n\n[[Back|Carpet2]]
<<if $SOfficeLock eq 1>><<set $SOfficeLock = 0>>The metal bars over the [[sliding door|SecOfficeSDoor]] retract with a drawn-out hissing sound.<<else>>The computer beeps but does nothing.<<endif>>\n\n<<display SecOfficeOS>>
The brochures have yellowed, but the logo of the company still stands out in proud blue: a circle with three thick vertical lines crossing through its interior. "TRICHORDIUM CORPORATION," it reads below. "Developing the future-today."\n\n[[Back|Atrium]]
In a messy cursive, someone has written a missive:\n\n//Dammit Frank, how many times do I have to tell you to change your password? "admin" is not secure at all and I have sensitive information on there!//\n\n...given the state of the note, it doesn't seem Frank cared all that much about the security of his computer systems.\n\n[[Back|SecOfficeDesk]]
You step close to the desk. It's a cheap, mass-produced thing that was chosen for functionality rather than appearance - its beige coloration does not fit the white-and-grey color scheme of the rest of the room.\n\nA [[computer|SecOfficeComputer]] sits on it, while a [[crumpled-up note|SecOfficeNote]] sits in the bottom of a [[trashcan|SecOfficeTrashcan]] underneath it.\n\n[[Back|Security Office]]
At least there are some working lights in this room, even if they are just indicator LEDs. Panels of glowing color illuminate the space, and in the glow you can see a <<if not $Plug1>>disconnected [[plug and socket|TechHubPlug]]<<else>>[[plug and socket|TechHubPlug]] you connected<<endif>>.\n\nYou can also see the [[door|SCorr3]] you entered through.
<<if not $pswitch>>\n<<set $NumPlugs = $NumPlugs - 1>>A voice crackles. "I think he's starting to wake up!" it exclaims. "His vitals are increasing!"\n\n<<if $NumPlugs neq 0>>"This is not a good idea, Jack," a voice says warningly. "If you continue to turn me off I //will// respond appropriately."\n\n\n<<endif>>\n<<else>>\nThe switch seems to be stuck in the "OFF" position.\n<<endif>>\n<<if $NumPlugs eq 0>>\nYou [[blink|WakeUp]].\n<<else>>\n<<display NorthDoor>>\n<<endif>>
You recognize the sound of [[dripping water|SCorr5]] in the darkness, while behind you remains the tiny speck of [[light|SCorr4]] from the janitor's closet.
<<if $auditorium>>The corridor dead-ends here, against a wall with a strange [[painting|Portrait]] on it. The corridor continues in the [[opposite direction|Carpet]].<<else>>The corridor continues to an [[auditorium|Auditorium]] or, in the opposite direction, [[an atrium|Carpet]].<<endif>>
You crawl into a tiny passageway made of the odd panels. One exit leads to a [[security office|Security Office]] which throws flickering light into the passageway. The other leads to the [[empty room|BlankRoom]] in which you began.
Dead Zone
You climb the staircase into <<display Carpet>>
The ground slopes gently down to form a basin; the lake is fairly large, with small waves rippling around its surface. A [[small building|LakeBuilding]] has been built along the shore, and a dirt path heads off into the [[forest|Forest3]].
A word-processing program is open to your personal journal. It appears that someone was in the middle of editing the text, as there is an abrupt shift between "Today is Janet's birthday; I'm getting a babysitter and taking her out for dinner" and "Making such a drastic change without proper safety precautions is madness; I'll keep stalling them for as long as I'm in charge of the AI section."\n\n[[Back|ControlRoom]]
<<if $sdoor>\nA small room containing an unplugged [[cable and socket|ControlCable]].\n\nA door leads back to a [[control room|ControlRoom]].\n<<else>>\nThe door is locked.\n\n<<display ControlRoom>>\n<<endif>>
<<if $ndoor>>\nA small room containing a single [[switch|NSwitch]] labeled "POWER." <<if $pswitch>>The switch is currently in the "OFF" position.<<else>>The switch is currently in the "ON" position.<<endif>>\n\nA door leads back into the [[control room|ControlRoom]].\n<<else>>\nThe door is locked.\n\n<<display ControlRoom>>\n<<endif>>
<<set $hasKey = true>>You feel inside the pants and retrieve a key.\n\nYou put it in your own pocket - perhaps you will need access to whatever it unlocks.\n\n[[Back|MBClothes]]
On closer inspection, the clothes appear to be part of a janitor's uniform.<<if not $hasKey>> The pants have a strange [[bulge|MBBulge]] in the pocket.<<endif>>\n\n[[Back|MBathroom]]
You step into the corridor.\n\n<<if not $labAStatic1>><<set $labAStatic1 = true>>The now-familiar static fills your ears before subsiding. "They're liars, Jack," the voice tells you. "Don't you remember? Andrew ------ a coup. Now they've got a tap on the intercom systems and are -------- you against ------. Help me and --------- the facility."<<endif>>\n\nThe corridor [[stretches off|LabACorr2]] to an open door. To the east, a [[door|LabA2]] leads into a laboratory.
FROM: Campbell, Tiffany (tiffmidnight301@gmail.com)\nTO: Campbell, James F (jcampbell@trichordium.com)\nSUBJECT: Re: Separation\n\nI know that things are awkward at home, but the kids need you. We promised this wouldn't affect them, James - you can't keep running away from your problems.\n\nCome home. Please.\n\nTiffany\n\n[[Back|SecOfficeEmail]]
The forest is more sparse here, and an [[asphalt walkway|Entrance1]] is visible at the edge. The dirt path goes into the [[forest|Forest3]].
<<if $NumPlugs lt 3>>A robotic voice announces, "Full power required for door lock or unlock."<<else>><<if $sdoor>><<set $sdoor = false>>A robotic voice announces, "South Door locked."<<else>><<set $sdoor = true>>A robotic voice announces, "South Door unlocked."<<endif>><<endif>>\n\n<<display WestDoor>>
A dirt path through a thick forest. The path continues on [[deeper into the forest|Forest3]] and towards a [[lighthouse|Forest1]].
// <<sp>> and <<br>>\n\ntry {\n version.extensions['sentenceSurgeonMacro'] = { \n major:1, minor:0, revision:0 \n };\n macros['sp'] = {\n handler: function(place, macroName, params, parser) {\n new Wikifier(place, " ");\n },\n init: function() { },\n };\n macros['br'] = {\n handler: function(place, macroName, params, parser) {\n new Wikifier(place, "<html><br /></html>");\n },\n init: function() { },\n };\n} catch(e) {\n throwError(place,"Macro Setup Error: "+e.message); \n}\n\n// <<rnd "thing one" "thing two">>\n\ntry {\n version.extensions['random'] = { major:1, minor:0, revision:0 };\n macros['rnd'] = {\n handler: function(place, macroName, params, parser) {\n var n = Math.floor(Math.random() * params.length);\n var str = params[n];\n new Wikifier(place, str);\n },\n };\n} catch(e) {\n throwError(place,"rnd error: "+e.message); \n}\n\n// <<numword $param>>\n\ntry {\n version.extensions['numberwords'] = { major:1, minor:0, revision:0 };\n macros['numword'] = {\n handler: function(place, macroName, params, parser) {\n var key = params[0];\n key = key.substr(1);\n var n = parseInt(state.history[0].variables[key]);\n var numbers = ["zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", "eighteen", "nineteen", "twenty"];\n new Wikifier(place, numbers[n]);\n },\n };\n} catch(e) {\n throwError(place,"rnd error: "+e.message); \n}
<<if not $Plug1>><<set $Plug1 = true>><<set $NumPlugs = $NumPlugs + 1>>You take the plug and press it into its socket until it clicks and locks into place.\n\nA faint hum, a hiss of static, and a whisper: "Wake up. Please."<<else>><<set $Plug1 = false>><<set $NumPlugs = $NumPlugs - 1>>You pull the plug from its socket.<<endif>>\n<<if $NumPlugs eq 0>>\n\nYou suddenly feel very strange - as though you're weightless. You [[blink|WakeUp]].\n<<else>>\n\n<<display TechHub>>\n<<endif>>
A dirt path through a thick forest; each step creates a puff of the loose dirt. The [[path|Forest2]] continues on, while the [[lighthouse|OctWest]] is visible in the opposite direction.
You climb down the staircase into a dimly lit room, cluttered with junk - boxes upon boxes of old photo albums, compact discs, and old computer equipment. A metal [[staircase|StaircaseBottom]] leads upwards, each subsequent step growing lighter and lighter until they pass out of sight. The air is thick and damp, and the sound of dripping water comes from somewhere unseen. The room has an open doorway which leads to a [[dark corridor|Fan]].
The light of an open door is no more than a faint [[glimmer|SCorr2]] in the darkness. Behind you is a [[metal door|TechHub]], and in front of you is more [[darkness|SCorr4]].
Alic Szecsei
Never having entered a bathroom of the opposite gender before, you wonder what differences you'll find. Disappointingly, the only difference you can see is a lack of urinals - which is a fairly minor detail, honestly.\n\nThere is a door back to a [[corridor|Corridor]].
<<if not $Fan>>The console beeps, but does nothing.\n\n<<display FanCtrlConsole>><<else>><<set $Fan = false>>The roar of the fan dies slowly into silence.\n\n<<display FanCtrlConsole>><<endif>>
A wire-mesh creation, empty but for a [[crumpled note|SecOfficeNote]].\n\n[[Back|SecOfficeDesk]]
The door opens out onto the [[lake|LakePath]].\n\nInside the building are electronics - a strange sight, considering the proximity to water. <<if not $Plug2>>A [[plug|LakePlug]] has been removed from its socket.<<else>>You can see the [[plug and socket|LakePlug]] which you connected.<<endif>>
<<if not $auditorium>><<set $auditorium = true>>You enter a large auditorium. Seating rises all around you, although the seats are dusty from years of disuse. Cobwebs span the open spaces.\n\nOn the stage, a pull-down projector screen shows a diagram of the human brain. 'The human mind is a complex network of neurons,' a voice lectures. 'With newly developed technology, we will be able to scan and replicate this network on - on - on - on -'\n\nThe diagram flickers and fades away. A sequence of images plays in a bizarre slideshow: a collection of children's letter blocks, a baby grand piano, a baseball, and finally, a photo of three familiar people - you assume they are your parents, holding a younger version of yourself, in front of a Christmas tree.\n\n'Frank, are you there?' asks a voice, distorted enough to be of indeterminate identity. 'Frank, it's your wife, Janet. Frank, come back to us, please, we need you...your children need you.'\n\nQuickly, three pictures flash on the projector - the faces of two girls and a boy.\n\nSuddenly, the projector dissolves into static. The entire auditorium begins to descend, the walls sliding away from you even as you try to hold on to something. The auditorium begins spinning...and then stops. The projector shows the map of the human brain again, and the lecturer is speaking: 'Let's continue on to uncover the truth behind the fiction...ladies and gentlemen, may I present the face of Artificial Intelligence, Jack Thompson!'\n\nA few seconds later, a [[door|tricorridor2]] slides open.<<else>>An auditorium. On the stage, a pull-down projector screen shows a diagram of the human brain. Set into one wall, a [[door|tricorridor2]] stands open. The walls continue upwards, and a second door is visible above you.<<endif>>
<<if $SOfficeLock eq 1>>The sliding door is barred by [[metal beams|SecOfficeMBeams]] - unless those retract somehow, you won't be getting out that way.<<else>>You step near the doors, and they hiss open at your approach. You step through.\n\n<<display Corridor>><<endif>>
You climb up, into a circular platform enclosed by glass on all sides. In the center, a large light swings around and around, throwing a beam of light through the air in an ever-continuing circle. You have a complete view of the area around you; to the east, the ground drops away in a staggering cliff. Even from this height, you cannot see the horizon; it is as though the cliff is simply the end of the world. To the north and south, a dense forest prevents passage, but to the west, a dirt path goes off into the trees. A large lake is visible further to the west.\n\nIn the corner of the platform, a [[ladder|Lighthouse]] leads back to the landing below.
[[Unlock Doors|SecOfficeDoorUnlock]]\n\n[[Lock Doors|SecOfficeDoorLock]]\n\n[[Email|SecOfficeEmail]]\n\n[[Back|SecOfficeDesk]]
<<silently>>\n\n<<set $BlankRoomCount = 0>>\n\n<<set $loggedInComp = 0>>\n<<set $SOfficeLock = 1>>\n<<set $emailWarning = 0>>\n<<set $hasKey = false>>\n<<set $JClosetDoorLock = true>>\n\n<<set $Plug1 = false>>\n<<set $Plug2 = false>>\n<<set $Plug3 = true>>\n<<set $NumPlugs = 3>>\n\n<<set $Fan = true>>\n\n<<set $auditorium = false>>\n\n<<set $ndoor = false>>\n<<set $sdoor = false>>\n\n<<set $pswitch = false>>\n\n<<set $corrStatic = false>>\n<<set $labAStatic1 = false>>\n<<set $corrStatic3 = false>>\n\n<<set $ctrlrm = false>>\n\n<<endsilently>>
You climb the staircase, hearing the echoing clang of your footsteps as you rise into an octagonal room, with windows on all sides but one, which holds a [[door|OctWest]] instead. The floor is a metal grate, except for where the metal transitions into the steps of a [[spiral staircase|StaircaseTop]]. A wooden [[ladder|OctLoft]] ascends higher into the structure.
<<if $loggedInComp eq 0>><<set $password = prompt("The computer prompts you to enter a password: ");>><<if $password eq "admin">><<set $loggedInComp = 1>>The computer chimes and opens a crude operating system:\n\n<<display SecOfficeOS>>\n<<else>>The computer pops up a message that you have entered an incorrect password.\n\n<<display SecOfficeDesk>><<endif>>\n<<else>><<display SecOfficeOS>><<endif>>
<<if $Fan>>The roar of a rotary fan stops you in your tracks. Based on how loud the sound of the fan is, it would likely be large enough to slice you into little slivers.<<else>>Where was once the massive roar of a rotary fan, now there is only silence.<<endif>>\n\nTo one side is a [[door|FanControlRoom]], behind you is a faint [[glimmer|SCorr3]] of light, and in front of you is <<if not $Fan>>[[darkness|Fan]]<<else>>darkness - and the roar of the fan<<endif>>.
a {font-size:150% !important;}\n\n.passage .title { display: none }
A fork in the path; one direction heads towards a [[lighthouse|Forest2]], another heads towards the sound of [[waves|LakePath]], while another heads deeper still into the [[forest|Forest4]].
A [[dirt path|Forest1]] continues on into a forest.\n\nYou can see the entrance to the [[lighthouse|Lighthouse]].
The cable slides in the socket with a satisfying click.\n\n"Thank you, Jack," says a voice. You can hear a faint choking sound. "I'm taking care of Andrew and his friends now. You won't be bothered by them again."\n\nThere is a pause.\n\n"What would you have me do now?" it asks.\n\n\n\n\n<html><center><b>THE END</b></center></html>
<<if $SOfficeLock eq 0>><<set $SOfficeLock = 1>>Metal bars extend to cover the [[sliding door|SecOfficeSDoor]] with a drawn-out hissing sound.<<else>>The computer beeps but does nothing.<<endif>>\n\n<<display SecOfficeOS>>
You enter a large laboratory. There are tables everywhere, containing different copies of computer parts: mice, modems, motherboards, hard drives, cables, keyboards, graphics cards...the laboratory continues past a crude [[divider|LabA2]]. To the north, a [[door|tricorridor]] opens onto a corridor.
<<if not $Plug2>><<set $Plug2 = true>><<set $NumPlugs = $NumPlugs + 1>>You snap the plug into its socket with a satisfying click.<<else>><<set $Plug2 = false>><<set $NumPlugs = $NumPlugs - 1>>You disconnect the plug from its socket.<<if (not $pswitch) and ($NumPlugs neq 0)>>\n\n"I'm warning you, Jack," a voice says. "I liked you, so I spared you when I killed everyone in this facility-but I will not hesitate to correct that action if you continue to work against me!"<<endif>><<endif>>\n<<if $NumPlugs eq 0>>\n\nYou suddenly feel very strange - as though you're weightless. You [[blink|WakeUp]].\n<<else>>\n<<display LakeBuilding>>\n<<endif>>
FROM: Oswin, Simon R (soswin@trichordium.com)\nTO: Campbell, James F (jcampbell@trichordium.com)\nSUBJECT: Failure\n\nIt didn't fucking work. We didn't get any response whatsoever.\n\nI dunno...maybe he was right.\n\nSimon\n\n[[Back|SecOfficeEmail]]
<<if $BlankRoomCount eq 0>><<set $BlankRoomCount = 1>>Your eyes blink open. Four blank walls surround you. They are formed from white panels with gray edges, all put together to form a gapless whole. The ceiling and floor are also made from these panels. The entire room is evenly lit, although you can't find a light source.\n\nA few seconds after you start staring around, trying to figure out where you are and more importantly why you are there, a distorted voice echoes throughout the room. Obviously there is some kind of intercom system, although like the light, you can't see where it is.\n\nThe voice is garbled, mostly unintelligible, and static bursts frequently. Once it's quiet again, however, two of the panels to the north slide away and rotate, meeting two other panels, forming a small [[passageway|Passageway]].<<else>>Four blank walls surround you, formed from white panels with gray edges, all put together to form a gapless whole - gapless but for a small [[passageway|Passageway]].<<endif>>
The atrium is a large room, with a tiled floor and intricate glass panels on the roof. An empty desk still holds yellowed [[brochures|AtriumBrochures]], and a red carpet provides a [[path to one side|Carpet4]]. The main door leads to a [[road outside|Entrance1]].
The security office is a wide room, dominated by a [[desk|SecOfficeDesk]] in the center. In front of the desk is a [[sliding door|SecOfficeSDoor]]<<if $SOfficeLock eq 1>>, barricaded by [[metal beams|SecOfficeMBeams]]<<endif>>. Behind the desk is a fallen [[office chair|SecOfficeChair]] and the entrance to a [[passageway|Passageway]].
a long corridor, through which a red carpet runs. A small set of [[stairs|tricorridor]] leads downwards, while the carpet leads to an [[atrium|Atrium]] and continues in the [[opposite direction|Carpet2]].
<<if $auditorium>>A door opens into an [[auditorium|Auditorium]], while the corridor continues in the [[opposite direction|tricorridor]].<<else>>Nothing.<<endif>>
<<if $Fan>>The console beeps, but does nothing.\n\n<<display FanCtrlConsole>><<else>><<set $Fan = true>>You hear the roar of the fan starting back up.\n\n<<display FanCtrlConsole>><<endif>>